Under Deadly Skies


Game

  • Gears of War

Description

“Under Deadly Skies” is the culmination of 6-8 months experience in the Unreal Editor for Gears of War. This project focuses on creating a grungy, industrial environment, with a few creative liberties taken to create visual interest and to showcase a slightly different take on an industrial setting.

My focus for the level was to change the Kryll from a hazard to a weapon at the player’s disposal.

Development Time

  • 16 weeks

Tasks

  • Created a single-player level, complete with documentation
  • BSP layout, texturing, lighting, static mesh placement
  • Used Matinee and Kismet to create a dynamic sunrise that moves according to the player’s progress through the level.
  • Created seveal hunderd Kismet sequences that control everything from combat sequences to destructible elements in the level (lights, fences, bridges

Resources