Timgad Firefight


Game

  • Gears of War

Description

“Timgad Firefight”’s creation was a two-step process that revolves around creating tactics-heavy gameplay first, then adding static meshes, environmental storytelling and decorative elements that enhances the gameplay, but fits with the Gears of War universe.

The level features multiple paths, each with different advantages and lines of sight. Delta Squad was included to allow for the player to utilize flanking maneuvers while their squad mates lay down heavy fire.

Development Time

  • Approximately 4 weeks

Tasks

  • Design and block out a single combat scenario with BSP
  • Script enemy encounters with Kismet
  • Add static meshes, lighting and texturing to create visual interest
  • Add sounds and music for atmosphere

Resources