In 2014, I spearheaded an effort to assess and develop new capabilites in a next generation engine. I was responsible for the creation of a protoype that was intended to prove out several critial features and capabilities that would be required for future development. I created tasking and helped ensure that the project reached completion within the allotted time and budget. Additionally, I was responsible for gathering information from various other disciplines and formulating a plan and schedule around their input. Ultimately, the project had several general goals:
I also acted as the primary level designer for this prototype, and handled a substantial portion of the reconstruction of the level from Unreal 3 to Unreal 4. I worked with technical artists to refine and the day/night cycle that I had created earlier in the project. This project ended up being an excellent learning experience not only for myself, but for the studio at large.
Due to the sensitive nature of the work I do for this project, I am unable to divulge specific details or images pertaining to our prototype. Details on specific products that will be released to the public will be available as they are approved for public release.