Stranded


Game

  • Gears of War

Description

Stranded was my first serious attempt at a Gears of War Level. The player must fight a desperate battle for survival against insurmountable odds, while completing several objectives that enable their escape at the end of the mission.

The mission focused on creating a highly detailed environment with numerous events and a smooth, yet challenging progression through the level.

Development Time

  • 6 Weeks

Tasks

  • Initial Layout and Documentation
  • BSP Blockout, lighting, texturing, and decorative mesh placement.
  • Kismet scripting for combat encounters and interrelated game events
  • Matinee of a landing helicopter that deploys friendly AI soldiers.

Resources